Soul Star
CD for the Atari Jaguar (Unreleased Prototype)
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Straight
to the goods...
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Here
is the OPTIONS menu for Soul Star. Your basic configuration features
with the additional SFX TESTS and MUSIC TRACKS TESTS to listen to all audio
contained within the CD (I forget how many exactly, like 10 I believe)
---EXIT--- |
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FMV
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A
screen from the beginning intro for Level 1
(you have 3 goals to accomplish on level 1)
Basically
your breifing in FMV. The FMV is OK, could have been a little better however.
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Level
1...
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After
the minute or so of FMV for the level 1, your shot right in the middle
of space. Enemies come from sides (basically behind you) and sworm into
the front and others coming directly in front. The ship itself is too damn
big however to see your enemies to target. You get the job done (kinda
skettishly) but it does get done.
Feels
like your just trying to get through the enemies instead of really trying
to blast them out of the air~ |
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2nd Phase
of Level 1...
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This
is the 2nd phase of Level 1 (3 total) - The ground is nice, kinda like
F-Zero for SNES , and yes, very 16-Bitty! The game was originally on the
Sega CD, go figure! |
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Slow Down,
NO!
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Note:
There's no slow down on this one however, then again, why should there
be?!? It's a 16bit port, like many many other Jaguar games. It seems to
take a while for your energy and sheild to go down too! |
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3rd Phase,
Level 1...
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Here
is the 3rd phase of Level 1, the last phase to go into the ship and start
Level 2 (which doesn't really happen, you'll see why) You get several
weapons to select from as well! (And you start off with 3 Lives) |
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The Mutha...
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Here's
the mother ship you have to enter at the end of Level One. Actually,
you have no choice really. I tried to fly around the damn thing but you
literally get sucked into the black hole ship! |
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The Ugly,
The 2nd, The Level 2!
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This
is where the proto goes and burns itself straight to hell. The graphics
are all fucked up on this one! You can still however move around, shoot
shit that's trying to kill you (Good lord what the hell is that!) Anyhow,
you go up to the Data Pod (Machine, Enemy, Boss, Whatever!) and blast the
bloody bastard away!
Only....
after about 15 seconds, the game blanks out to a dark pitty black screen
of..... ?!....
You'
guessed it...
"nothing" |
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Overall
Thought on the Game:
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This
game, although strangely playable and 2 player co-operative, would have
actually been played a few
more
times then , oh, say Space Ace or Braindead13! (Hell, We'll even go Primal
Rage on this one!)
It
does have some play, and some nice ways of making you "game" as far as
the phases are concerned.
Graphics:
It's 16bitty, only full-screen cuz the Jag can handle it (which makes me
wonder why they didn't
polish
up the graphics. In either case, it's nice looking for a 2D/3D shooter
dealy.
Sound/Music:
Sound FX are basic and simple at most! but, they are there!
Music consists of 8+ tracks of
something
you'd hear from a stupid Sci-Fi movie yet having some elements which made
me think
"Star
Trek Rip-Off" but original in it's own.
Control:
It
controls better than most Jag games I've played! I was surprised! But due
to the fact that the ship
is
just so damn huge, it's kind of hard to shoot what your aiming for that
you can't really see because YOUR
in
the way! =)
Difficulty:
Easy
yet increasingly difficult... it doesn't seem like much damage is
being done to you at first, but
I
bet if you didn't play your cards right, you'd be lucky if you made it
close to level 3!
Overall:
I
would sacrafice Space Ace and BD13 for this game to be completed any day!
Besides, how many
actually
play either without the damn thing locking up on you?! ;-) From what I
have at hand, 6 out of 10. |
The
Updates...The Movies... The Clips...
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You
may download these movies I have slaved over making ([ ;-)
]) for your viewing pleasure!:
(Please
Note: RealPlayer 8 Basic or better is required to view the clips below)
Check
back for updates as I'll be posting them as progress is made!
-//JagCube//Clint Thompson
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